All associated artwork by my talented friend Ann who has the same passions for this dark work....

Check out this atmospheric movie for an idea of the moods we want to convey...

Patients

Staff

Other

Misc

The stone floor stretched far into the distance, seeming to twist and turn unnaturally but at the same time somehow managing to maintain a straightness that was oddly unnerving. Flickering candles held against the stone walls lit the corridor at regular intervals though it seemed that the light was losing its battle in keeping the darkness away. Three doors lay to the left and one to the right, each one made of metal and heavily barred as if keeping a ferocious beast in. Or keeping one out. At the far end, the corridor ended in another door - this one made of wood although it seemed to have seen better days with all manner of cracks and scratches upon it.

It was almost silent - the only sound seemed to be the crackling of the flames as a slight breeze flitted along the stone walls.

A small click and in the distance, the far door slowly opened. Balancing a tray upon its hands, a figure fumbled with the doorknob as it attempted to enter and with a small quiet click, the door proceeded to shut after it had made its way through.

The sounds of the person’s shoes echoed down the corridor and its walk indicates that it was a female. A nurse - her uniform was a mixture of blue and white, the cloth neat and crisp. Her tray contained a variety of objects, some seemingly metallic, catching the glow of a nearby candle.

A pleasant face with a sweet smile, she hummed a tune to herself as she approached the door to the right. Fumbling once more, she reached into her pocket producing a key and then proceeded to unlock the heavy metal door. As she continued to sing, she propped her back against it, pushing it inwards whilst holding the tray as she made her way in.

With a mighty clang, the metal door closed behind her, its sound echoing through the corridor before slowly fading into the distance.

The crackling of the candles was the only sound once again. Until the symphony of the night began.

A high pitched scream seeming to convey pain unimaginable reverbed through the walls followed by noises of suffering that best not be mentioned. The voice seemed to contort unnaturally until it was not clear whether the sound was human at all. But if one listened closely, very closely, you could hear another sound in the background, one of a young female humming happily to herself.

After a while the sounds ceased and once again the patient candles were the kings of their castle, their quiet crackling the only sound audible on that long unnatural stone corridor.

 

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Welcome to The Nights Asylum!

The Nights Asylum draws its inspiration from the background of American McGee’s Alice and the intricacies and horrors that one’s own mind can produce. The players characters will find themselves waking up in a cell and with further investigation realise that they are now trapped within a very large asylum complex full of characters with diverse intricate personalities and issues. Interacting and exploring the asylum, he must discover why he is there and how he is to escape. The content will be of a psychological horror nature and thus not suitable for children. The type of experience should be comparable to Black Isle’s Planescape Torment in terms of focus on roleplaying and character interaction and the goal is of a genuinely enthralling story.

Here you will find character profiles and stories on just some of the inhabitants of the asylum whom you are likely to run into during the course of your adventures. The list will be expanded slowly and is by no means exhaustive but just a select group to wet your appetite for what is to come.

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Please note, the DM team of ‘Death & Co’ will be running this campaign through Neverwinter Connections and you can discuss this campaign and other projects they run here:

 

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